Yeti For Maya Mac



Use the “Create feather” tool in Yeti; Change the attribute settings to control the way the splines look; Set up a simple groom; Add the designed feathers to a chosen shape; Maya is a popular 3D modelling program, well-known for its ease of use when creating realistic animations and effects. PeregrineLabs – Yeti v1.2.12 For Maya 2012 – 2013.5 – Win/Mac/Linux – XFORCE. Yeti is Peregrine Labs product to produce fur, feathers and generating lots of things based around familiar working concepts of a procedural node graph directly within Autodesk?s Maya. Technically they both do a great job. I will say though, that dynamics and simulations seem more controlled in Yeti than in XGen, since in XGen you rely on Maya dynamics and your scene fills up with more nodes, nucleus and stuff. On the bright side XGen is a part of Maya, and you can use familiar tools to control the groom or hair dynamics. In this Yeti for Maya tutorial, Mario Reitbauer explains a technique to create parting lines in Yeti which are more similar to what one can do in Houdini. See Also: Yeti 3.5 for Autodesk Maya More Yeti Plugin postad.


Swiss International‘s spot, Unionen – Organizerman i knipa, created with the help of Yeti. Version 1.3 of Peregrine Labs’ Maya fur plugin adds dedicated procedural feather geometry for avian characters like the one at 00:12.

Peregrine Labs has released Yeti 1.3, the latest update to its node-based Maya hair plugin, now in use at studios including Cinesite and Platige Image.

Although Yeti always has been capable of creating more than just fur, the main new feature this time out is dedicated procedural feather geometry, enabling users to create detailed plumage with little or no R&D work.

R&D supervisor Colin Doncaster describes the new features as “a solution for an issue that has generally plagued productions with feathery characters”.

Better grooming brushes, support for OpenSubdiv
The release also adds new brushes for painting, clumping and twisting hair strands during grooming; tools for creating parts and crowns; and support for subdivision surfaces based on Pixar’s OpenSubdiv.

The UI and dynamics engine have been updated, and cache previews and graph scripting are now supported.

Yeti is available for Maya 2013 and above on Linux, Windows and Mac OS X, and costs CAD $1,195 (around USD $1,130) for a floating licence. It supports RenderMan, 3delight, V-Ray and Arnold.

In other news, Peregrine Labs has released an update to Bokeh, its depth-of-field plugin for Nuke, adding support for Nuke 8.0.

Related posts:

Tags: Bokeh, depth of field, feather geometry, feathers, fur, grooming tools, hair, Maya, new features, node-based, nuke, Nuke 8.0, OpenSubDiv, Peregrine Labs, plugin, procedural, subdivision surfaces, Yeti, Yeti 1.3

This 3D video tutorial sees Joe introduce Yeti: a hair plugin used in Maya. To quote our 3D artist top dog, “it’s pretty awesome!”

Maya | Page 2 | GFXDomain Forums

This is a great video for Yeti beginners or those wishing to revisit hair basics!

Watch the video tutorial below

In this tutorial, Joe shows you how to:

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  • Creating a Yeti node
  • Changing the curvature of a groom spline
  • Setting clumping attributes using an input guide
Maya is a popular 3D modelling program, well-known for its ease of use when creating realistic animations and effects. It allows users to apply modelling layers to give a free-form approach to 3D animation. As an Autodesk product, it seamlessly integrates with other great plugins, such as Phoenix FD, Yeti and XGen.
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